Boss battles fare better each of our heroes has a solo fight at one point, with each encounter tailored to their abilities. These segments are short though, and while less enjoyable than the platforming, they are still fun. Enemy projectiles can also pierce the floating platforms but yours can’t, which got a bit frustrating at times. An upgrade allows him to pick up enemies with telekinesis, but this does no damage and isn’t much use against multiple foes. Zoya’s arrows do little damage – though can be upgraded to ice and fire varieties, which helps – and Amadeus is all but useless, relegated to hopping about the place waiting for the others to respawn. The encounters feel like they were made for him, and you’ll notice this when he dies as things suddenly get a lot more…complicated. Much like I mentioned about the first games puzzles, here I found myself solely relying on Pontious’ sword and shield. Again, you’ll need to mix up characters to succeed, but these areas are definitely the weakest in my opinion. Progression is walled off, leaving a small arena to fight in. Occasionally, we’ll be dropped into combat. Of course, there’s an ideal way to progress, but there are rarely any moments that restrict your creativity. ![]() Unlike a lot of side scrolling games, the solution to traversal is largely left up to your ingenuity. ![]() Everything we can interact with has physics applied to it, from giant leaves that bend when stepped on to swinging boulders attached to frail rope than can be snapped with a wayward arrow. I definitely got lucky more than once, with a bodge of boxes, arrows and a shield bash somehow raining experience down. Once again, grabbing some of these experience bottles is super challenging, requiring some real thought and manipulation of the games physics to achieve. The experience can then be used to supplement these, adding more objects for Amadeus to conjure at once, or letting Pontious freeze enemies with his stomp as just a couple of examples. Options are a limited here, with the majority of powers only gained by hitting certain points of the story. Collecting these grant experience that allows for upgrades to our heroes abilities. While series veterans will likely storm through a lot of the earlier puzzles, later areas – and the optional hidden ones – will test them too.Īlong the way pink glowing bottles are dotted about the place. In the original Trine, I found that simply abusing Amadeus’ conjure spell got me through most areas – Trine 4 will be nigh on impossible should you try this tactic! The interplay between the characters abilities is brilliant, often requiring out of the box thinking to put them to good use. You’ll need to do so often, as the majority of the puzzles will require a combination of the talents to solve. Once past the opening levels, we are then able to switch between each of the three at will. As a returning fan, it’s great to get back to grips with these heroes, and the 10+ hours spent with them through the campaign made my fondness for them grow ever more. While short, these opening sections are filled with inventive uses of abilities, and allow you to come up with solutions that feel your own, even if there’s only one way to proceed.After the Wizard, we take control of other series regulars Pontius the Knight and Zoya the Thief. He needs our heroes help to vanquish the demons and save the day.Įach hero is in turn introduced to us with a brief solo level, allowing players to get to grips with their unique talents and how they can best be used. Prince Selius lacks control over his magical talents, and this is manifesting itself by bringing dark creatures from his nightmares to the real world. Of course, he’ll not make it, as sure enough a letter comes informing him of the need for his help in an urgent matter. We start of as Amadeus the Wizard, waking from a slumber a quick nap before going to the Wizards Convention later in the day. After a slight misstep with the 3rd entry, Frozenbyte come back with a title that more than makes up for any disappointment fans may have felt then. ![]() There’s something just absolutely charming about the Trine series from its gorgeous fairy-tale visuals, through the melodic and enchanting soundtrack, to the use of physics across this otherworldly place that gives everything a sense of weight cohesion.
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